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TEAM LIST 9/12/22

5th Grade

Twin County

FBC CE Young Guns

CP3 Academy

Carolina Waves

FBC United YG

MS-B 

FBC CE Drive Next 

Lake Norman

FBC Future

Carolina Waves

NC Wildcats

CP3 Academy

MS-NCAA

Tenn Trotters 29

FBC CE Future

EXPERIMENT next

FBC DRIVE 7

NC Wildcats

Car Rising Stars

CP3 Academy

MS-WNBA

Crown Academy

FBC CE Clutch

Team PEAK

FBC CE Ambition

CP3 Academy

WARGAMES FINALE

SCHEDULE IS FINAL as of 9/15 10:00p

This is a 2-day event with 3 to 4 games per team. This event is for 4th grade through 17u GIRLS ONLY.  Games / pools will be scheduled up to create the best possible match-ups.

This event will host numerous D2/D3/JUCO/NAIA coaches, as well as D1 college scouts (including EHR and Blueprint).

 

Winners of each division (minimum 8 teams) will receive a free set of custom sublimated uniforms from Imperial Point Apparel.  Registration will close on Monday Sept 12 at midnight.  Email lyn@fbcexposure.com with questions.

EVENT MEDIA COVERAGE FROM NYG HOOPS.  If you want your players to receive scouting reports from NYG Hoops, please submit your roster using the link below.

will be held at brand-new 8 court facility

RISE INDOOR SPORTS

419 Twins Way, Burmada Run,  NC

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15U

NC Wildcats

Team Mack

FBC Carolina Hawks

Carolina Waves

Team Tidwell

16U

FBC CE Ambition HS

FCA Eagles

FBC RISE - Seward

FBC Gatling ELITE

FBC EXPERIMENT

Carolina Waves

17U

FC Bulldogs

FBC CE GUAA

Carolina Rising Stars

FBC RISE - Drew

FBC RISE - Eggar

WARGAMES 28.5 FALL FINALE Game Rules

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Game Lengths

14U - 17U divisions- 7 min quarters, 4th-8th grade- 8 min quarters, standard clock rules.  Halftime will be 3 minutes. 1st Overtime period will be 2 min.  2nd Overtime is sudden death- first score wins. Teams will be allowed a minimum 4 min warm up period if running behind.  (If at any point during the tournament, any court gets more than 15 mins behind schedule, then the first half of each game will be on a running clock until court is within 5 mins of regular schedule start times.  In this case, the only stoppage of the clock would come from the use of a time out.)

 

Game Time arrival / Home & Away Responsibilities
Games will start on time without any delays due to no shows.  Players are encouraged to arrive 30 minutes BEFORE posted time to be ready to take the open court immediately after 
previous game is completed.

Team listed first on schedule is home team, and wears white (or light color). Home team is responsible for the official book. Visiting Team is responsible for the clock.  The team listed first is home team. 

 

Clock / Clock Stoppage:

Clock will stop on dead balls, time outs, and free-throws. If a score margin reaches 20 pts in the second half a running clock will continue to end of game.  Running clock will remain until the margin is below 10pts.


Free throws
Players will shoot 1-1 FTs on 7th team foul, then 2 FTs after 10 team fouls or on shooting foul.  


Timeouts
Each team will be awarded 2 full (1:00) & 2 (30 second) timeouts per game  Each team will be awarded one timeout per each overtime period played.


Fouls / Technical Fouls
Players foul out after their 6th foul. Each coach or player will be allowed one technical fouls per game.  A second technical foul will cause players/coach to be ejected from game subject to tournament director’s discretion. After first technical foul, the coach must remain seated for the duration of the game. Any technical foul assessed to a player counts toward 5 allowable fouls.


Responsibilities
All coaches are responsible for the behavior of their assistant coaches and players.  We will enforce a zero-tolerance policy on any/all violent behavior.  Any violators will be ejected with no refund.  FBC, Any Facility(s) Host, its board of directors are not responsible for any and all injuries.

GAME RULES
Roster
WARGAMES REGISTRATION
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